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/vr/ - Retro Games

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>> No.6416669 [View]
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6416669

>>6416645
not that anon, but wtf kind of an argument is that? what you're saying is that Q2 uses colored lighting to turn varied textures into the same bland mush. as opposed to, say, Thief:TDP which, despite lacking colored lighting, managed to create an illusion of one with its tasteful texturing

also, Q2 is basically the intro maps from Q1 stretched to an entire game. how on earth can anyone say Q1 is as boring as Q2?

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