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>> No.3586007 [View]
File: 130 KB, 728x802, 1998 benchmarks.jpg [View same] [iqdb] [saucenao] [google]
3586007

>>3585814
>because half-life is a superior 60fps game

That would be a struggle in 1998. Maybe if you were playing half-life a few years later with a geforce, but not at launch.

Pic related was considered high end performance for a modern FPS in 1998. This is with a good 3D card and a pentium 2 400MHZ system.

Half Life used a version of the quake engine which was slightly less demanding than Unreal, but most Quake 2 players were not hitting 60fps even in 1998 unless they turned resolution and other features down.

Most PC gamers played Half life and the other FPS of the era at lower res and struggled between 20~30fps. Only a small elite group could afford to play these games at a higher frame rate.

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