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/vr/ - Retro Games

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>> No.2836329 [View]
File: 210 KB, 1024x740, VR.wad_E1M9.gif [View same] [iqdb] [saucenao] [google]
2836329

What idea can you guys give me to make an open area challenging without being stupid? Meaning, balconies full of shotcunts or similar. Should I just fill the place with projectile enemies?

I'm struggling at this; I have a few open areas but they're too easy.

All considering this is for Ultimate Doom.

> What I have of my map for VR project. Long gif.

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