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/vr/ - Retro Games

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>> No.9887668 [View]
File: 89 KB, 640x640, Link's_Awakening_US_boxart.jpg [View same] [iqdb] [saucenao] [google]
9887668

Is it moral for you to wake the windfish and take the lives of the people of Koholint Island in exchange for yours?

>> No.9886960 [View]
File: 89 KB, 640x640, Link's_Awakening_US_boxart.jpg [View same] [iqdb] [saucenao] [google]
9886960

Is it moral for you to wake the windfish and take the lives of the people of Koholint Island in exchange for yours?

>> No.9636435 [View]
File: 89 KB, 640x640, 21049_front.jpg [View same] [iqdb] [saucenao] [google]
9636435

Why do a lot of people prefer this version over DX? I've pretty much only ever played DX because lol color.

>> No.5405887 [View]
File: 90 KB, 640x640, la.jpg [View same] [iqdb] [saucenao] [google]
5405887

You fuckers lied to me about Link's Awakening.

>obnoxious inventory swapping every 30 seconds
>overworld that is ridiculously gated and filled with padding like having to find keys to open dungeons to stretch the game's length out
>small screen size and nothing to explore in most of the game's rooms and overworld makes backtracking a chore
>annoying dialogue boxes for shit like pushing up against bombable rocks or getting powerups from enemies that never go away no matter how far you are into the game.
>late dungeons have dumb gimmicks that exist to waste your time and annoy you like the pillars in Eagle Tower
>chrono cross does the dream-like tropical island setting much better

>> No.5368964 [View]
File: 90 KB, 640x640, links.jpg [View same] [iqdb] [saucenao] [google]
5368964

Let's talk about the classic Game Boy game Link's Awakening in this very innocuously timed thread.

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