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>> No.4656726 [View]
File: 47 KB, 640x480, spasm0012.png [View same] [iqdb] [saucenao] [google] [report]
4656726

>>4656482
A bunch of use did for QUMP

It was intense

>had to scrap entire first map and start from scratch because of degenerate edges.
At least I learned you can't just rotate and overlap brushes at random and to build levels properly without overlapping if possible.

>> No.4299213 [View]
File: 47 KB, 640x480, spasm0012.png [View same] [iqdb] [saucenao] [google] [report]
4299213

>>4299159
a lot can happen in 11 months

>> No.4132954 [View]
File: 47 KB, 640x480, spasm0012.png [View same] [iqdb] [saucenao] [google] [report]
4132954

>>4132861
On the plus side - we're making progress and its paying off. It's amazing what time and effort can do to a map.
The deadlines were always "rough" deadlines and we ended up removing them in favor of encouraging people to map.

>> No.3695064 [View]
File: 47 KB, 640x480, spasm0012.png [View same] [iqdb] [saucenao] [google] [report]
3695064

>>3695001
Great! we have a more experienced mapper doing a hub map, and we're all busily working away on our maps. 12 maps so far (not including hub) so I predict about 15 in the end, as there's often late-comers.

I'm starting to get the hang of mapping in 3D, and its a blast - complete freedom.



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