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>> No.4202781 [View]
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4202781

>>4202759
>Intentional, wanted to save time there
for future reference, your editor most likely has a button that will fix all missing textures quickly. at least eureka does and so i'd be very surprised if *doombuilder doesn't have similar.

> Not sure if I pulled it off too well.
hard to say, it might work well on a less experienced player. unfortunately i was expecting one last monster, both because of lots of maps' tendency to put a final nasty behind the exit door (especially in trap- and closet-heavy maps like yours) but also because of the source port's live monsters counter.

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