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/vr/ - Retro Games

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>> No.9689780 [View]
File: 26 KB, 600x207, vrMondoProject.gif [View same] [iqdb] [saucenao] [google]
9689780

For those people who don't frequent the /vr/ Doom thread, they released a modest little community project recently.

https://archive.org/details/vrmondoproject

>> No.9611315 [View]
File: 26 KB, 600x207, vrMondoProject.gif [View same] [iqdb] [saucenao] [google]
9611315

Here is a mirror so to say of the download for /vr/ Mondo Project for those who didn't download it originally.

https://archive.org/details/vrmondoproject

>> No.9535146 [View]
File: 26 KB, 600x207, vrmondo2022.gif [View same] [iqdb] [saucenao] [google]
9535146

It's here, the completed /vr/ Mondo Project 2022! Download here:
https://mega.nz/folder/AvgjDTYZ#hg2H3-99GQZ420J87hijpQ
All in all we got 9 submissions: an MBF21 dehacked showcase (21Reloading), a script for Zandronum servers (BFGLESS_START), a GZDoom weapon mod (bifgug), 2 vanilla maps (deathmap, vrbday2022), a ZDoom episode (DREAD), an Odamex horde mode mapset (punch_horde_test), and 2 Boom gimmick maps (skillmap, weaponsfactory).
Thank you to those who submitted, and for such a diverse set of content. I didn't really know what to expect when I started this project but I think the basic idea I had was fulfilled. I hope that you have fun with or find some use for these submissions.

Now for next year. I don't really have any plans. If I run this project again it would need a different rule set, something that more people would want to contribute to while still allowing the freedom that I want contributors to have. Probably something more restrictive, /vr/ seems to work best under restriction. Something like the older Doomworld Mega Project or the current Maximum Project, where you can only make maps that then get compiled into several wads based on compatibility level. Whatever happens I hope to see you there, thank you all for a great year.

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