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>> No.949453 [View]
File: 13 KB, 256x224, one-piece-battle.jpg [View same] [iqdb] [saucenao] [google]
949453

The 4 Dragon Ball Z rpgs for famicom, and one for the super famicom.

Okay so these DBZ rpgs are interesting and pretty cool.
I never understood all the rules and how exactly the cards work but I'll try to explain it anyway...
It's a rpg, but you have cards wich work as commands in battle, each card has a kanji wich determines what it does (attack, kamehameha etc), the cards also have numbers and other weird symbols, I don't know exactly how they work but your attack speed and strenght depend on the symbols.
It's not like you have a deck (like in yugioh or something), the cards seem to be generated at random, each time you use one in your turn it dissappears and another random card takes it's place, but once a card appears it stays in the menu 'till you use it, so it's wise to save good cards. Also you have to use cards to move each character individually in the world map, if they get too separated they'll have to fight solo. A neat detail is that you don't have levels or normal stats, you just have power levels (like the manga) and everytime you fight they go up.
The games are awesome but they are brutal, you have to grind a lot and even then the bosses are almost unstoppable. Remember how fucking overpowered Goku's enemies where, and how all battles seemed hopeless ? It's the same here but much much worse.

Storywise the first 3 games follow the story of the anime, from the point where you fight Raditz to a battle with Cell. Then the 4th one is just some boring original dudes that have nothing to do with the canon story.

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