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>> No.1620841 [View]
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1620841

Completely forgot about this, looks like I still won't be able to work on it for the time being.

https://drive.google.com/file/d/0Bx-OZG3OqlkwTGl0WEtyVFRob3M

It has some really awkward design decisions/testing stuff in there so it is more of a resource pack/code snippet thing then a proper wad.

What's in it?
>GZDoom
only tested in there, probably works in others too
>Loadsa E.Y.E. weapons
reload button preforms alternate attack (kick with dual pistols, back/forward dash, slugs instead of pellets... etc), secondary fire toggles AWESOME mode. You can figure out what is what.
>Explosions without GFX/SFX
...but then Excidium has a mushroom cloud.
>No E.Y.E monsters
Looks like I lost the two I made...
>Transmute menu weapon thing
A transmute (hold fire to cast secondary fire for next) thingy to convert ammo to energy or energy to ammo.
>Another Transmute menu weapon thing
This is pretty pointless as you start with all weapons (you should edit that if you wanna actually play it), idea is you have one weapon per slot but can transmute it into another one (or create a new one if that slot is empty). All weapon pick ups are replaced with a resource used to transmute weapons.

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