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>> No.1232570 [View]
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1232570

>>1232536
>Thy Flesh Consumed is where it gets too tedious with having to shoot 5 cacodemons in a row with the shotgun.

To be fair, when the levels were made they were probably assuming guys on keyboards with no mice. So the fight is harder done that way.
I still like they brought in the super shotty though.

>>1232557
>The engine really can't support the level of detail needed to really show something as "earth". With Doom I can buy that these levels are supposed to be a military base on a moon of Mars that's been over run by demons. They feel desolate. Doom II I never bought that these levels were supposed to be Earth.

I would not follow 100% of what he says, but one good point Tormentor667 made was that when you're making maps it's about the "arranged atmosphere".

Like, you are *suggesting* a place with the layout. You're not realistically recreating all the tables and chairs, lab sytems and equipement or whatever. You can but it's fucking hard and really tedious and the engine is not so good at it.

But if you make a base type area and have base sort of shit lying around players "get it".

Like, you know you're in a toxin refinery when you're seeing the acid pits and maybe some pumps and stuff. But you dont have to recreate every itty bitty detail.
That said, now with more resources for mappers to use it becomes easier to make more atmosphere in maps like with new textures, decorate items or even fog and colored lighting.

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