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/vr/ - Retro Games

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>> No.7151247 [View]
File: 636 KB, 1133x574, minresdepressiondefault.png [View same] [iqdb] [saucenao] [google]
7151247

>>7151192
Couldn't find it but came across this and it was just depressing to scroll through
https://slayersclub.bethesda.net/ko/article/1vt4DnYWjIz6T8KbegBs8G/nods-to-mods-interview-john-romero
Imagine the reiterated nu-version of something you created that defined a generation of media.. comes around to interview you about your throwback to the old days.. and you have to hold a straight face and answer their questions
>I did want to attempt to add some designs that were new – this is very difficult after 25 years of constant creation for DOOM.
Romero can't even give credit to the community for their innovation and has to blame the difficulty on it having been a long time
>The DoomEd tool I wrote for DOOM originally worked really well. DOOM BUILDER 2 is nicer because it has a lot of error checking and ways of editing that I didn’t have time to write back in 1993. But making levels with DOOM BUILDER today is very similar to making levels with 1993 DoomEd.
Ego can't let a single thing go. "doombuilder is better than the shit I used but only because I didn't have enough time and also it's not even that different than 93 anyway haha"

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