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/vr/ - Retro Games

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>> No.9631660 [View]
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>>9631541
Well Duke Nukem Forever was hard done by decisions other than the 2 weapon limit (which they later in a patch changed to 4 thankfully) but it was one of the reasons it was reviled.

But it's an example of a shooter that changed it's format to suit the then-modern style in an effort to chaser Halo's success.

One "compromise" I often like is having dedicated slots for sidearm / long gun 1 long gun 2 / heavy / special / explosive , that kind of thing. So you can carry a number of weapons but you make a choice between that weapon group. Because I think it's ridiculous when you have to make a choice between a cool pistol and a flamethrower / minigun.

I just think that it's ridiculous to try to apply only one standard across all the different shooter games because that just limits what the developers can do to fit into their own gameplay dynamic.

>> No.5788029 [View]
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