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/vr/ - Retro Games

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>> No.5144162 [View]
File: 942 KB, 1600x900, CLIENT 2018-11-03 21-57-42-13.png [View same] [iqdb] [saucenao] [google]
5144162

>>5144103
So far that isn't too much of an issue. What I have so far is that NPCs aren't too accurate and you can always use cover with all the boxes lying around. Be sure to be mobile though or they will come towards you and wait until they can rip you a new one.

A weird quirk with Shogo is that the enemies actually have some sort of viewcone, where they turn their head in an animation in order to look for NPCs they are enemies with. You can toggle third person view, use that to look if they aren't look at your position and try to shoot at them. It can give you a bit of an advantage.

Screenshot of the level thus far. Floor 4, the bottom storage area. The textures need some work to not be so repetitive. I am afraid that maybe because of how basic in concept Floor 4 is that it can become boring and look bland in terms of geometry\design so I hope I can make up for it with interesting encounters like placing enemies with explosive weapons at higher levels.

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