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/vr/ - Retro Games

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>> No.9260772 [SPOILER]  [View]
File: 5 KB, 110x98, Screenshot from 2022-09-15 18-45-11.png [View same] [iqdb] [saucenao] [google]
9260772

>>9260738
>Hey, Mr. Straggler sir, please hurry up and finish your map so we'll get that 20th level.
Don't wait on me. Trust me, this map sucked.
To quote the old wisdom: "Mapping is like farting. If you have to force it, it's probably shit. " I was definitely forcing it.
The layout I made was not fun or engaging to fight 'viles in, and I should have tested each engagement piecemeal rather than make a whole layout and expect to just be able to plonk 'viles into it.
I still think it was a good concept (and a good map name), but I need to rethink my approach if I ever want to realize it. Sorry to disappoint (again), but at least I learned as a mapper from the experience.
I'll hold on to the layout, maybe it could be salvagable with different enemies, or as a deathmatch map.
I'm still probably switching to Eureka.

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