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/vr/ - Retro Games

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>> No.1518353 [View]
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1518353

>>1515784
Nigga what? 2D Wing Commander was FUCKED. The hit detection was so weird, it was impossible to tell the actual orientation of things, capships were the stupidest thing ever, and the engine itself couldn't even control its own speed. You could either have a smooth framerate in normal flight and a slideshow in a dogfight, or a cracked-out spazfest in normal flight and dogfights rapidly varying between impossibly fast and just right.

Sure, it was groundbreaking when it released but once the polygons started flying those flying messes of pixels sliding around on their weird vectors and prerendered limitations made it lose its appeal REAL quicklike.

And I'm saying that as a big fan of the games, even though your post reeks of bait.

>> No.1289674 [View]
File: 1.04 MB, 1105x782, rapierbp.jpg [View same] [iqdb] [saucenao] [google]
1289674

>>1289673

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