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/vr/ - Retro Games

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>> No.10846631 [View]
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>>10846320
Look, I know some people want to adopt a puritanical " in my day we just ran in circles for four days until we figured out what to do" approach but I was there and I'm telling you, we used the fucking magazines. If you had a subscription the new issue would come in the mail right as the newest game came out. It was intentionally synergistic.

So if you were some 4th grader who just got Castlevania II and the new issue of Nintendo Power with a Castlevania II article arrived, you know what you did? You checked out the maps and tips FIRST so you had some idea what you were doing. We didn't think of it as cheating, Nintendo themselves put the magazine out. They wanted us to know this shit.

Maybe you were too poor to afford them but the average suburban white kid absolutely had the issue next to them and consulted it while playing. What the fuck do you think those magazines were even for

>> No.10777595 [View]
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>>10776245
Falling for the console add-on meme. As has so often been pointed out, if you sell a standalone console the install base is 100% of consoles sold. If you sell an add-on the install base is some percentage of consoles sold. By definition, it's dividing your customer base.

I honestly think If they'd just held their horses until the Saturn launch, taken the game that turned out to be Sonic CD and made it a Saturn release title along with Virtua Fighter they'd have had a fighting chance. People would have been thirsty for a new Sega console instead of pissed about the shitty add-ons with minimal support they'd wasted money on and the Saturn was built for 2D so a traditional Sonic game on it would have looked amazing.

>> No.10739806 [View]
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>>10736831
Play the SNES version. You get a password at the beginning of every stage. If you feel like you've been fucking around in any one level for too long, exit and restart with the password and you're back to where you started. Although you don't have to be too much of an autist about it, as long as you don't get hung up on any one level and piss away a bunch of time the limit is fairly manageable

Also the SNES version has extra stages, a slightly longer time limit and looks/sounds the best out of any of the ports so I recommend it just for general purposes

>> No.10704103 [View]
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>>10703837
This is pretty close but I don't even think it has to be a case of gameplay being a secondary priority. Sometimes games are just venturing into unknown territory and its hard to get it completely right the first time Then the later iterations come along and render the first versions completely obsolete.

Like I remember breaking out the original Battle Arena Toshinden some years after the fact and being shocked at how unbearably slow and clunky it was. I never thought of it as just some tech demo, it had good gameplay and was fun as fuck at the time, but it was like a rough sketch that wasn't fully realized and now that we've seen the final draft its shortcomings are noticeable

That's what I think aging poorly is: a game that was not necessarily flawed in its original conception but just got supplanted so thoroughly by subsequent titles in the same series or genre that it basically has no further use because it does nothing better than the games that came after it.

As another example: Street Fighter II aged well because later games evolved and were different and maybe added more features but they weren't just 100% superior in every way. You can play vanilla SFII and not feel like it's broken or gimped compared to III or IV. In fact, depending on your tastes you may prefer it Whereas Street Fighter 1 aged poorly because the sequels do everything it does but better. There's no reason to play Street fighter 1 any more outside of historical curiosity. There's not a person in the world who could sincerely argue they like it better than any of the other games. It's just worse in every way. It was supplanted so effectively and thoroughly it might as well not exist anymore. That's aging poorly

>> No.10491762 [View]
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>>10487501
It wasn't that it was bad, it's just that it was less useful than the SNES / Genesis mini mostly for reasons that had nothing to do with the emulation or game selection

For one thing, the PS1 just wasn't as old as those other consoles. It was a generation later so less of a nostalgia trip for most people. Also, unlike the SNES and the Genesis all its games were compatible with the subsequent systems. You could play PS1 games on a PS1, PS2 or PS3 or even a PSP. And most of the most popular games weren't that hard to come by since they were printed by the millions and it wasn't hard to store CD-roms, They never really became hard to find like some of the old cartridge games.

The minis were mostly a convenient way to get a good compilation of retro games for a particular system all at once cheaply and easily. If you tried to buy Super Metroid, Earthbound, final Fantasy VI and Punch-out for the SNES it would be expensive as hell. If you wanted to lay Resident Evil, MGS1 and Twisted metal you could probably get the original disks off ebay for $30 combined or off PSN for roughly the same amount. The PS1 mini just didn't have much of a niche because there weren't many people who wanted to play these games and couldn't. They were already easily available

>> No.10274852 [View]
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>>10271719
Dyad

>> No.10258818 [View]
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>>10250873
>Yeah because you totally didn't have to grind for GF

You don't. I get Enc-none by the end of disk 1, don't even fuck with random battles for the rest of the game and just the mandatory encounters and bosses alone give you enough AP for whatever you might need until you can reach cactuar island and then AP becomes a joke.

Also once you realize how the game actually works and that you don't need to spam summons or really use them at all you can just skip learning the summonmag+ and GFHP+ abilities altogether and begin learning actually useful skills from the beginning

>> No.9651323 [View]
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>>9650716
Raiders, convoluted and inscrutable as it may be, at least had some variety to its gameplay. You equipped different items which had varied effects and needed to be used in different places.

E.T. was just pits. Some pits had stuff in them and some didn't and that's the game. Neither one is particularly fun but I think Raiders at least feels like a fully fleshed out concept for a non-arcade type game. E.T. feels like a "this is all we managed to come up with before we ran out of time" type of game

>> No.9547153 [View]
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>>9547015
>most of the time it's really bad and will cause you to get seen from offscreen

Again, it will if if you're just running around out in the open like it's not a stealth game but this myth about enemies seeing you before you even have a chance is bullshit. If you're careful, maintain cover and scope out the area before deciding how to proceed there are zero situations where the game funnels you into some kind of ambush that you couldn't see coming.

Now, that doesn't mean you won't misjudge when soldiers will turn their backs or forget about some random guy who sees you from a distance but that doesn't change with the subsistence camera. If anything, it has way more "blind spots," especially in places like the stairs in the warehouse. A lot of the rooms were clearly designed knowing the cmaera would pull back and show a panoramic view and it just doesn't work over the shoulder. Like I said, it's a nice option to have and adds to the game but it's not some drastic improvement that fixes something horribly broken in the original. The game was fine without it

>> No.9535824 [View]
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9535824

The ideal Tenguman stage would play the PSX music during the platforming sectionsand the Saturn music in the shoot em up sequence.

>> No.9515821 [View]
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9515821

Always gonna be Super Turbo.

>> No.9228017 [View]
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>>9227991
I post on other places more than I do here. Ever since I've dedicated more time to playing video games, I have less time to fuck around. Fortunately it was an easy decision because I barely get anything out of this shitheap anymore.

>> No.9157275 [View]
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>>9157215
Chris takes more damage and Jill has more inventory space. Jill also gets a lockpick which gives her more access to some areas early in the game. Storywise there's some minor differences but no huge disparities, things mostly proceed the same with either character.

You can really use either one without too much of a problem but I say Jill is 100% the best choice for beginners. Inventory space is going to be more of a problem than health especially since keys take up a slot and you won't know which key opens which door if it's your initial playthrough. Jill has the overall easier path and she's cute. Think of Chris as sort of like an expert mode which is better when you have some familiarity with the game.

>> No.9053006 [View]
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>>9052843
First time playing? Play original unmodified SNES version, warts and all.
Replaying after a long time? Maybe try Ted Woolsey Edition or Retranslated, or original Steam version with mods if you want the extra content.
Played a fuckton of times and want something to spice it up? T-Edition.

>> No.9051705 [View]
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>>9051678
Play VIII. If you get the magic lamp asap and are willing to grind a little in the middle of disk 1 you can get Diabolos' encounter-none ability and play the entire game with no random encounters at all from that point forward. And you don't ever need them because of level scaling, card modding and item refining. It's the most kino way to play any FF

>> No.9027728 [View]
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9027728

John Rhys Davies was the best actor in WC3.

>> No.9024101 [View]
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>>9020745
>Remake is superior

It really fucking is. I normally dislike most remakes and modern attempts at exploiting nostalgia but jesus, REmake was faithful as fuck. It's basically the same game. Same rooms, same camera angles, same items, same mechanics. It's 90% identical, it looks and controls better, and they kept the same b-tier movie vibe to the dialogue while losing the pure cringe parts. It is the best version of the game, which it ought to be since it's the same fucking game made with hindsight using better technology by people who knew to only fix what was broken. I played the PS1 version. I love the PS1 version. It still plays great and there's nothing really wrong with it. But it has been surpassed. Deal with it.

>> No.9016293 [View]
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>>9016009
Devil's Crush, TG-16 version

>> No.9001980 [View]
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>>9001917
>post good super nintendo games for a nigga with an abysmal collection

Contra III
Actraiser
Prince of Persia
Castlevania IV

>> No.8984343 [View]
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>>8983413
Probably stating the obvious but prioritize the blades when upgrading weapons

You can attack nuisance enemies like harpies from a distance with the blades then immediately transition into a grapple to insta-kill them.

You also can't be hurt during the grappling animation so this is a good way to get a moment of respite when surrounded

The hold triangle launcher attack + the L1 spinning attack in midair is a good way to rack up quick combos for extra red orbs. Also judicious use of L2 Poseidon's rage when lots of enemies are onscreen can get you a couple hundred hit combo

>> No.8923757 [View]
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>>8921625
Play VIII then. The character models look much more normal and in a lot of ways it's better than VII anyway

>> No.8906035 [View]
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>>8905963
Show some respect. The 2600, janky as it is now, was the first widely adopted console and ushered in the era of home gaming. Before that there was literally nothing and compared to nothing it was really something.

Also the 2600 Pac-Man port was widely derided at the time of release, Atari was in its "we can ship anything and plebs will buy it" phase that ultimately undermined the company but in the beginning they were breaking new ground and it was all a big deal

>> No.8825213 [View]
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8825213

MK3 is pure kino in all aspects and I won't be hearing hogwash saying otherwise.

>> No.8771973 [View]
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>>8771335
If you plan ahead you can get an ability that turns off random encounters in disc 1, you can get magic from card modding instead of using draw and since enemies scale with your level you don't miss the experience points. No grinding (except in the beginning) shaves a lot of time off the usual estimates

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