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/vr/ - Retro Games

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>> No.4287654 [View]
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4287654

>>4287638
>>4287602
he probably means that more abstract, "doomlike" levels are more autistic, since they lack the human dimension.

personally I disagree. I thought episode two had some of the most beautiful scenery in the game. they really managed to capture the outer space feel in all the details, including the lighting. standing in the rooms with the large windows, exposed to the vast space from multiple directions, but still in the relative safety of the space station. it was just a comfy feel.

it's not like the space station was entirely inhuman either: there were many mundane everyday features there, like bathrooms, locker rooms, showers, bedrooms and cafeterias. it definitely felt like a place were real people lived and worked.

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