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/vr/ - Retro Games

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>> No.6703919 [View]
File: 47 KB, 480x515, patrickkatana.jpg [View same] [iqdb] [saucenao] [google]
6703919

>>6703858
You're doing it dude. By being turbo butthurt about the Z-word you are making people turn against its usage. We are breaking the conditioning, we will be victorious brother!

>> No.3964997 [View]
File: 47 KB, 480x515, 1492100778732.jpg [View same] [iqdb] [saucenao] [google]
3964997

>>3964991

>You just like the game

Because its a good game and none of your complaints are valid, especially when you take into consideration what limitations they were working with.

>Its just that there are better ones

Agreed. That still doesn't make Zelda I bad. It does however mean that OP is a faggot.

>> No.3839513 [View]
File: 46 KB, 480x515, 1466537484310.jpg [View same] [iqdb] [saucenao] [google]
3839513

What wads make the most intelligent, careful use of enemies? Placing them in very deliberate numbers and spots to direct a player to fight in particular ways, constructing areas with interesting fights in mind, perhaps even with tight ammo management.
I've started to get really sick of excessive enemies and ammo in wads. Labyrinths aren't fun anymore, dying to gigantic crowds isn't fun anymore, corridors of paper-weak enemies aren't fun anymore. I want wads that'll make me really think.

I've only been playing doom for a month and I'm afraid of getting tired of it already.

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