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/vr/ - Retro Games

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>> No.750214 [View]
File: 14 KB, 400x400, MS_sidewinder_pro.jpg [View same] [iqdb] [saucenao] [google]
750214

>>750203
Also, the motion sensor was horribly flawed. It worked okay for driving games where Gas and Reverse was mapped to buttons, but if you tried a 3D game, you quickly realized it had no proper deadzone so in any game it would result in randomly walking in directions. Even the orginal Wiimote had fixed that issue.

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