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>> No.5755398 [View]
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5755398

>>5755394
I knew it. Space Pirate still lives.

>> No.5486925 [View]
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>>5486923
This is the one that upsets and baffles me.

>> No.5236000 [View]
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5236000

>>5235783
well thats a scene and a half

>> No.5203852 [View]
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5203852

>>5203664
Ooh, what mapset is that?

>> No.5137081 [View]
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5137081

>>5136923

>> No.5102330 [View]
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5102330

New thread? Hello?

>> No.4876550 [View]
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4876550

>>4876547
>>4876548

>> No.4865558 [View]
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4865558

>>4865523
>MetaDoom sort of works in a way where it proves that Doom is a lot more interesting, because of how it isn't afraid to bring up something obscure and adding it into the game or how it even has that much stuff into it
Pardon?

>> No.4824487 [View]
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4824487

>>4824482
>that floor

>> No.4786759 [View]
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4786759

>>4786754
>that pic
I have questions.

>> No.4755247 [View]
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4755247

>>4755243
What the fuck. This is new. Anon you tell the class what you're doing here and what this project is right now.

>> No.4738612 [View]
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4738612

>>4738609
How would a Babel'd Romero head even work?

>> No.4667293 [View]
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4667293

>>4667291
God. 3 years ago?

>> No.4642994 [View]
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4642994

>>4642992
Oh god.

>> No.4598245 [View]
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4598245

>>4598238
Oh my god. We need a full monster set of this shit. Now.

>> No.4575747 [View]
File: 78 KB, 640x960, 1359757010196.jpg [View same] [iqdb] [saucenao] [google] [report]
4575747

>>4575691
These are rad. I'll listen to them all while I build.

Halfway is charmingly funky. Thanks!

>> No.4544468 [View]
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4544468

>>4544460
>>4544463
Jesus christ how slow

>> No.4457902 [View]
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4457902

>>4457849
>Alt + Print Screen also captures only the active window.
fucking hell. I had no idea

>> No.3904803 [View]
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3904803

>>3904724
>>3904726
Me too, assuming my buddies don't pick tonight to play tabletop.

>> No.3842765 [View]
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3842765

>>3841920
>First Try
>Terry Map
>https://www.doomworld.com/idgames/themes/terrywads/screw
T-t-thanks IDGames.

>> No.3699850 [View]
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3699850

>>3699841
>>3699842
Alright what the fuck sort of devil magicks is this

>> No.3686058 [View]
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3686058

>>3686050

>> No.3667684 [View]
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3667684

>>3667681

Is that run for it and fractal doom together?

>> No.3662446 [View]
File: 78 KB, 640x960, 1463153568935.jpg [View same] [iqdb] [saucenao] [google] [report]
3662446

>TIL projectile damage is done by picking a random number from 1 to 8 and multiplying it by the Damage property, instead of being weighted like dice rolls

This explains why Revenants do 80 bullshit damage so much.



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