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/vr/ - Retro Games

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>> No.8835181 [View]
File: 218 KB, 640x360, 1629651680992.webm [View same] [iqdb] [saucenao] [google]
8835181

Thanks for all the info, I'll be sure to get on this when I have some free time.

>> No.8216176 [View]
File: 218 KB, 640x360, ranger shitposting.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8216142
Unless Proton Mail just has a really long delay, then I don't have anything. ¯\_(ツ)_/¯

>> No.8060070 [View]
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8060070

>>8059870
>They know of the issues, Bethesda too, the will be fixing it as time goes on, they want this the port that surpass all ports
That's great to hear.

>it won't end on a dead end like doom 64, which may be updated later since they were all hands on deck for this remaster.
Doom 64 is already close to a perfect port, there's only a handful of small bugs that need to be fixed. Also tell Kaiser that another episode of maps would absolutely rule if there's ever another opportunity for that, I know that's ridiculously optimistic of me, but I think his maps were really good. Maybe the final boss could be the Mother Demon with the Nightmare tag applied to it or something. Or maybe curate some of the fan content out there, even if there's not a lot of it.

>also bones is easier to work than vertex.
That goes without saying.

>Quake 2 is going to be a thing soon
Wonderful to hear. I hope they'll distance it from Q2RTX, that shit was fucking disgusting. I also hope they'll add muzzleflashes as an option.

>Microsoft wants Quake back on track, QC it still a good idea, but it needs a "Realm Reborn" and i am not memeing out of it.
>This is a new age for the entire quake ip, MS isn't going to fuck around like Zenimax shareholders did. Mainly because Quake carried Windows on its back, and its the sole reason for Windows embracing OpenGL support in 98.
I'm surprised that such long standing loyalty exists in the business, particularly for giant soulless global megacorporations like Microsoft.

>>8060037
None of the actual revival games look interesting at all though, they all seem so very dull and uninteresting, and only some of the re-releases/remasters have been good, mostly the iD ones (most which only became good after launch).

>> No.6189371 [View]
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6189371

>>6189359
>Good idea, thanks! I knew of clip brushes from Valve games, but I didn't know that Quake had them.
Half-Life was built up on a licensed Quake engine after all, hence it uses .bsp trees and can record and play .demo files and all that stuff.
Any game on the GoldSrc or Source Engine thus has Quake's and Doom's DNA in it, funny, isn't it?

>btw, are Quake maps on a similar popularity as Doom wads?
Not as big, but there's an active community, Arcane Dimensions is one of the most popular, you might have heard of it. We also had a newbie mapjam right here last spring/summer.

>> No.5288057 [View]
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5288057

>>5288047
I guess you could say Quake has some lore, but it's always been kind of light and vague, and most could be inferred from just the environments, creatures, and names.

Quake, as the game it would become (starting development as a free roaming fantasy RPG, which just spun its wheels in development for months and months), was kind of just rushed out the door as a giant compromise (and still managed to be a really good game), I don't think there was much thought put into the story or setting, not by the time they decided "Fuck it, let's just make it a shooter and get it over with."

For the connection between 1 and 2, there really isn't any, not in any meaningful sense.
I don't think ID ever intended to revisit the first game when they were actually putting it together, and 2 wasn't developed with 1 in mind at all, it wasn't even going to be named Quake at all, they just couldn't get the rights to the name they wanted to use, so they just opted to slap the Quake brand on it for recognition.
Quake as a 'series', has never really been a proper series, the games just kind of get called that and then just relate to each other very vaguely. It's a shame, because I think the first one has a really cool setting which would be fun to explore a little bit more.

>> No.4829318 [View]
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4829318

Did everyone die?

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