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/vr/ - Retro Games

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>> No.5912863 [View]
File: 238 KB, 1024x672, adrian_baron_01-XL.jpg [View same] [iqdb] [saucenao] [google]
5912863

>> No.5740946 [View]
File: 238 KB, 1024x672, 1560256546360.jpg [View same] [iqdb] [saucenao] [google]
5740946

>>5740835
Hard question to answer, because Doom used a wide mix of styles to make its graphics:
>graphics painted by hand on a computer
>graphics drawn with pencil and scanned in then processed
>graphics digitized from photos, clay sculpts, latex models, toys, random stuff they had just lying around, Kevin Cloud scraping his knee on his way to work in the morning, etc
>graphics from resource libraries (textures)

Pre-rendered 3D was about the one thing they weren't doing to make sprites.
Just make sure the shading and lighting is consistent and good.

>> No.5652663 [View]
File: 238 KB, 1024x672, adrian_baron_01-XL.jpg [View same] [iqdb] [saucenao] [google]
5652663

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