[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4881902 [View]
File: 907 KB, 1020x1600, A Brief History of Everquest Derivatives.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>4874782
>Why had no mmo come close to capturing the level of exploration, teamwork, epicness of everquest?
They have, and in some cases they even managed to do it better. Even it's competition at the time of it's release, Ultima Online, was considered to be the more complete experience. It had more to explore and more teamwork was required to get anything done in it. And nothing will ever top the "epic" sort of feeling you got from playing Ultima it in it's heyday.

Star Wars Galaxies, City of Heroes, Dark Age of Camelot and Guild Wars all managed to surpass both of them in terms of gameplay though. They not only managed to push the genre forward, they also didn't directly embrace the core values of Everquest and thus gave us a more truly unique experience with each release.

On the other hand, the game that did come as a successor to Everquest was World of Warcraft. Which means Everquest is responsible for inspiring Blizzard to create World of Warcraft, which was the beginning of the end for MMORPGs as a genre. Companies continue to attempt to replicate the success of World of Warcraft to this very day, and in many ways, are simply trying to replicate the success of Everquest. Which is to say that Everquest is directly responsible for the degradation of the genre it helped to build in the first place.

Navigation
View posts[+24][+48][+96]