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/vr/ - Retro Games

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>> No.8446639 [View]
File: 2.49 MB, 480x360, 1590200941950.webm [View same] [iqdb] [saucenao] [google]
8446639

>>8446046
Conkers some how managed to get dynamically moving lights with shadows and 100s of particle effects to run on the N64. It makes sense though as Conkers came out at the end of the consoles lifespan by the studio that cemented it's legacy by making games for it.

>>8446450
>One of the most notoriously ugly and laughed at games of all time, the actual bottom of the barrel
>People still aren't even sure how it made it to store shelves
>>Par for PS1
I have no skin in this game but that is ludicrously disingenuous.

>> No.7006832 [View]
File: 2.49 MB, 480x360, 1590200941950.webm [View same] [iqdb] [saucenao] [google]
7006832

>>7006463
The 30 year old console war threads have always been like this, though. You're not wrong in that every other thread is tainted now.

>>7006453
>>7006828
see pic rel

>> No.6925624 [View]
File: 2.49 MB, 480x360, 1590200941950.webm [View same] [iqdb] [saucenao] [google]
6925624

>>6925307
I replay it with a friend sometimes just to see what we forgot. There's so much crazy shit and unique assets in the game that you can't remember everything. The production value is really high and it never gets dull (outside of the "carry this item 3 times" shit). The gameplay itself is crap outside of the multiplayer.

>> No.6834394 [View]
File: 2.49 MB, 480x360, 1590200941950.webm [View same] [iqdb] [saucenao] [google]
6834394

>>6833254
This is pretty much the peak of what the N64 could do and while the cartoony graphics detract from it slightly it's pretty mind blowing. Multiple dynamic lighting attached to multiple swinging ropes alone was really ahead of it's time.

>> No.6677795 [View]
File: 2.49 MB, 480x360, 1590200941950.webm [View same] [iqdb] [saucenao] [google]
6677795

>>6677775
>inb4 dynamic fucking lighting isn't a significant improvement
>inb4 rope physics isn't a significant improvement
>inb4 having tons of effects all over the screen even at long distance isn't an improvement
>Inb4 having the entire character and all the enemies be 3d models with textures instead of solid colored polygons with partial texturing or just 2d sprites isn't a significant improvement
>inb4 the textures being double the resolution isn't a significant improvement
Dude this thread is fucking retarded

>> No.6530502 [View]
File: 2.49 MB, 480x360, conk2.webm [View same] [iqdb] [saucenao] [google]
6530502

>>6530442
vaseline or not, good framerate or not, the PS1 can't pull off something like this at all

>> No.6456412 [View]
File: 2.49 MB, 480x360, cbfd.webm [View same] [iqdb] [saucenao] [google]
6456412

Conker

>> No.5762938 [View]
File: 2.49 MB, 480x360, conk2.webm [View same] [iqdb] [saucenao] [google]
5762938

>>5759823
There's only one right answer.

>> No.5700551 [View]
File: 2.49 MB, 480x360, Conker's Bad Fur Day.webm [View same] [iqdb] [saucenao] [google]
5700551

>> No.5599027 [View]
File: 2.49 MB, 480x360, Conker's Bad Fur Day (02).webm [View same] [iqdb] [saucenao] [google]
5599027

>> No.5541431 [View]
File: 2.49 MB, 480x360, Conker's Bad Fur Day.webm [View same] [iqdb] [saucenao] [google]
5541431

>> No.4882237 [View]
File: 2.49 MB, 480x360, Conker's Bad Fur Day.webm [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.4583342 [View]
File: 2.49 MB, 480x360, conk2.webm [View same] [iqdb] [saucenao] [google]
4583342

It's been said, but Conker for N64

>> No.4291842 [View]
File: 2.49 MB, 480x360, conker's bad fur day.webm [View same] [iqdb] [saucenao] [google]
4291842

>> No.4165458 [View]
File: 2.49 MB, 480x360, conk2.webm [View same] [iqdb] [saucenao] [google]
4165458

>>4161196
>Conker is one of the best hardware-leveraging game on the N64, yet it barely looks better than a PS1 game.
Is this what graphiclets actually believe?

>> No.4112894 [View]
File: 2.49 MB, 480x360, conk2.webm [View same] [iqdb] [saucenao] [google]
4112894

>>4112884
>>4112890
and here's the so-called "marginal improvement"

>with the addition of the ever present bilinear filtering that makes it look like somebody smeared vaseline all over the screen
Confirmed for not knowing what bilinear filtering does. The "vaseline" on the screen is actually aggressive dither filtering - the same thing early 3dfx PC cards did.

>> No.4098025 [View]
File: 2.49 MB, 480x360, conk2.webm [View same] [iqdb] [saucenao] [google]
4098025

>>4097773

>> No.3875226 [View]
File: 2.49 MB, 480x360, conk2.webm [View same] [iqdb] [saucenao] [google]
3875226

>>3874618
>In a good scene, a PS1 game will look better than every N64 game. In a good scene on the N64, once you get past the blurriness, you'll find a low polycount, a lot of stretched surfaces, and probably some fog to provide a clean cut off.
You've got it backwards. A good PS1 scene will still suffer from the unfixable limitations of the hardware (no per-pixel z-sort, affine distorted texture mapping, imprecisely coordinated vertices, jaggies, and color banding). A good N64 scene will resemble a Dreamcast game at a lower resolution (framebuffer, textures) and polygon count. Furthermore, the N64's faculties for calculating vertex lighting is particularly advanced compared to the competition.

>When the games start pushing the system, it's a fight for resources and nobody can get enough, and everything starts running incredibly poorly. PS1, its well managed enough for the most part
Because you're still cherrypicking. A huge number of PS1 games run very poorly. It is true, however, that the N64 was a much more difficult machine to optimize. But of course, if you look at the best vs best, the N64 clearly produces more impressive graphics (technically speaking, artistic is subjective).

>Nintendo could have had a PS1 killer if they let the retail price go up a little higher, but they didn't, and the result was a system with ugly video output, bottlenecked hardware
Just need to make this clear, the N64 hardware is only bottlenecked if you turn all of the GPU's features on. The console has insufficient memory bandwidth to have anti-aliasing, z-buffer, filtering, et all turned on. Those are very expensive in terms of memory bandwidth.

That being said, the N64 has more memory bandwidth than the PS1 has. So, if both consoles were producing exactly the same visuals (and I mean EXACTLY), the N64 would be much MUCH faster.

>>3874658
Wipeout 3 ran at 30 FPS. Is there even a single racing game on PS1 that is 60 FPS? Genuinely curious.

>> No.3813830 [View]
File: 2.49 MB, 480x360, conk2.webm [View same] [iqdb] [saucenao] [google]
3813830

>>3813829
This is Conker's Bad Fur Day, a game released in 2001, captured from an actual Nintendo 64.

Does anybody have any later-gen Saturn games to nominate for capture?

>> No.3529209 [View]
File: 2.49 MB, 480x360, conkersbadfurday.webm [View same] [iqdb] [saucenao] [google]
3529209

That lighting.

>> No.3352021 [View]
File: 2.49 MB, 480x360, conk2.webm [View same] [iqdb] [saucenao] [google]
3352021

>>3352017
>Somehow they could not port this to 64.

That's because Soul Reaver is a 'cinematic' game with lots of cutscenes and voice acting and the N64 was a console that was for games not movies.

On a technical front, the N64 was doing just fine. No comparison, really. The PS1 was half a generation behind at the very least.

>> No.3323991 [View]
File: 2.49 MB, 480x360, conkersbadfurday.webm [View same] [iqdb] [saucenao] [google]
3323991

>>3323914
No contest.

>> No.3313685 [View]
File: 2.49 MB, 480x360, conk2.webm [View same] [iqdb] [saucenao] [google]
3313685

>>3313515
>i cant think of a single retro game capable of realtime lighting

>> No.3285569 [View]
File: 2.49 MB, 480x360, conker2.webm [View same] [iqdb] [saucenao] [google]
3285569

>>3284763
It's hard to imagine how they achieved this level of graphics on the N64

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