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/vr/ - Retro Games

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>> No.4883534 [View]
File: 139 KB, 620x465, he done fucked up.jpg [View same] [iqdb] [saucenao] [google]
4883534

>>4883328
> but then you have cool stuff like this
> quake2-remodel
Yeah but he fucked up and disregarded one of the crucial elements of making high poly graphics. You have GOT to smooth out those cylinders and rounded edges or at least HIDE the vertex points. You can also use a single sided wafer thin polygon with a texture on it made to look like the surface in question so that it covers up the vertex edges.
There wasnt even any excuse for it 10 years ago. Its not your model but things like this irk me, especially when the people say "oh its high-def man".
> yes I am rounded edges keenly, I always have and I used to complain about the 5-sided bullet casings that would often be ejected from guns in games like UT all the way back in '00

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