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/vr/ - Retro Games

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>> No.3877296 [View]
File: 180 KB, 580x820, ranger_can_t_rocket_jump_by_enydimon-d69ccar.jpg [View same] [iqdb] [saucenao] [google]
3877296

>>3877275
NO
ranger is pure
PURE
shalraths, shamblers, fiends and scrags should give you more than enough lewdness to work with

>>3877280
I'd say it's worth differentiating between the two- Quake's nailguns are functionally separate from typical machineguns due to being projectile-based instead of hitscan, aside from the obvious (and cool) visual differences. Q3A has a typical machine gun in comparison- it spins like the SNG but looks retarded (why is the end all bloody? are you supposed to poke people with it?) and more importantly, is a hitscan weapon with no travel time or leading required.

That's the tradeoff in Q1: if you want concentrated damage on one enemy or want to hit something clear across the room, you have to use the nailguns and lead your shots if it's anything faster than a Grunt- if you want to use hitscan you're limited to the single shotgun (surprising range and lots of ammo, but slower and not very damaging), super shotgun (double damage for double ammo usage, but obscene spread past pissing range), and Thunderbolt (massive damage, but burns through rare ammo like Chthon's asshole and range is limited). Then there's the RL/GL which are great ways to blow yourself up in close quarters when that Fiend decides to jump right at your face, not to mention the Shambler's explosive resistance.

>> No.3088967 [View]
File: 180 KB, 580x820, ranger_can_t_rocket_jump_by_enydimon-d69ccar.jpg [View same] [iqdb] [saucenao] [google]
3088967

>>3088884
Can you blame him? At least Doomguy gets fancy armor, plasma guns, and endless new parts of Hell to blow up. Ranger's arsenal is made of stuff you can find at Wal-Mart and he doesn't even get a closed face helmet to help stop the Shambler slobber.

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