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>> No.9019963 [View]
File: 19 KB, 360x280, MasterSystemSonic.png [View same] [iqdb] [saucenao] [google]
9019963

>>9019830
>you're just minimizing the pros of the Game Gear and twisting the glitches and oversights of the Master System version as "it's harder so it's better".
No one's actually saying that. And what glitches and oversights? Pausing during the ending (Master System version)? That doesn't actually affect your enjoyment in any way. How about forgetting to disable the ring hud during the same sequence (Game Gear version)? That's a present distraction that makes you think, "oh shoot, are we still in gameplay?".
>It's not harder.
It's really not. The majority of the changes to the Game Gear version was because of the smaller screen real estate (Green Hill signs, Jungle and Labyrinth designs, etc.), but the Game Gear version still has the harder moments due to screencrunch (Chaos Emerald search for one, outside of the Labyrinth one where it's now handed out like free candy). As a result, the Master System version has fairer challenge balance.
>Game Gear version has more actual content and more polish.
Actually explain yourself. If this was Sonic Chaos where there's redone character select artwork and a few extra animations and music touch-ups then maybe you'd be on to something, but you're talking about Sonic 1 8-bit. There's a whole analysis making you look foolish.
>Sprite looks better too, more colorful, more detailed.
Again, details. If you're talking about minor incredibly things like the Green Hill flowers and the slightly altered palette (that you'd no doubt only notice on a sharper emulator screen rather than the ig handheld screen and only then side-by-side) then I'd like to know how such a thing completely changes the game experience; if you're talking about Sonic's sprite then I have to say is btfo & gtfo.

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