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/vr/ - Retro Games

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>> No.10134313 [View]
File: 35 KB, 449x320, p643.jpg [View same] [iqdb] [saucenao] [google]
10134313

Pilotwings64 is underrated

>> No.6457987 [View]
File: 36 KB, 449x320, p643.jpg [View same] [iqdb] [saucenao] [google]
6457987

You weren't lying /vr/, this game is condensed comfy.

>> No.4519283 [View]
File: 35 KB, 449x320, pilotwings64.jpg [View same] [iqdb] [saucenao] [google]
4519283

>>4519280
Are you trying to imply this is an ugly game? Nothing will beat the feeling of chill that it gives.

https://www.youtube.com/watch?v=PkSDVeJIlWM

>> No.4152341 [View]
File: 35 KB, 449x320, pilotwings-64-lark-birdman-free-flight-thumb.jpg [View same] [iqdb] [saucenao] [google]
4152341

>> No.3851173 [View]
File: 35 KB, 449x320, pilotwings64.jpg [View same] [iqdb] [saucenao] [google]
3851173

>>3851168
not really

>> No.2279645 [View]
File: 35 KB, 449x320, p643.jpg [View same] [iqdb] [saucenao] [google]
2279645

>>2279636

True, my bad.

Actually, the director of the game is japanese, the same guy from Super Punch-Out.
And Paradigm (the american devs) didn't really made any videogame before PW64, From wiki:

>Founded as a 3D computer graphics company in 1990, Paradigm primarily worked on realistic flight simulation technology for major space and aviation clients. The company got its start in game development when it was contacted by Nintendo in 1994 to aid in the creation of one of the Nintendo 64's launch titles, Pilotwings 64.

>> No.2227290 [View]
File: 35 KB, 449x320, pilotwings64.jpg [View same] [iqdb] [saucenao] [google]
2227290

>>2227248
>Show me a single 3D N64 game that doesn't use fog to cut off the draw distance then
launch title

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