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/vr/ - Retro Games

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>> No.5188370 [View]
File: 13 KB, 1215x885, 30086-ffvi_upres.png [View same] [iqdb] [saucenao] [google]
5188370

>>5188361
Ahh, yes, just the way the developers intended.
On my beautiful 5ms IPS sample&hold LCD panel.

>> No.2039210 [View]
File: 13 KB, 1215x885, 30086-ffvi_upres.png [View same] [iqdb] [saucenao] [google]
2039210

>>2039181
Problem is, they weren't

It's not about scanlines, it's more about resolution. Games were designed to be seen at their native 240p resolution. Scanlines are merely a side-effect of that. When you blow up games in HD they just look way too pixellated and ugly.

For example if you take something like a CGW Zero, which has an LCD screen at 240p. Games just look stunning on it, much better than on a CRT.

>> No.503540 [View]
File: 13 KB, 1215x885, 30086-ffvi_upres.png [View same] [iqdb] [saucenao] [google]
503540

Disgusting non-filtered emulation peasants.

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