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/vr/ - Retro Games

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>> No.2637960 [View]
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2637960

>>2637942

Taking the old games into account, the sound and level design are laughably bad. Rather than use clever design to accommodate them, rope arrows were reduced to contextual actions (it was also apparently done to increase the narrative focus(???) according to an interview). And the whole body awareness thing, where they made it so you can look down and see your body and they animated every single action in the game, is cool for twelve seconds until you realize it means that you have to stop every time you want to open a door, flip a switch, use a container, or even pick up individual pieces of loot(!!!), and watch an animation. Compared to the combination freeform movement and more open level design used in Thief, Deus Ex, and more recently Dishonored, new thief feels annoying to play even at that basic level. This only scratches the surface of my annoyances with the game (the overall atmosphere, writing, and presentation are sub-par but that's all so subjective I won't bother) but you get the idea.

And shit, I'm not even the sort of mad /v/irgin that tries to find everything to hate about modern games but this one just was not fun, made worse by it's attachment to a once-great series. I think a decent illustration of the difference between it and old Thief is that in old Thief, you used your ears to track guards moving through other rooms, and the sound design allows for that. In new Thief you hope the sound isn't bugging out and activate x-ray vision so you can see footsteps through the walls. Now I'm gonna stop talking about it because not /vr/ but to me it doesn't feel like they succeeded in making a good game, let alone a follow up to previous Thief. Perhaps they really tried at some point, but I remember reading an article about it's convoluted development and it mentioned a stage where Assassin's Creed was the main source of inspiration. By the end I imagine they were more concerned about just releasing the game than making sure it's up to snuff.

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