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>> No.8035162 [View]
File: 459 KB, 807x1400, 1612941469271.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>8035141
>but none as much as Overload and Ion Maiden the most
whoops

>> No.7188296 [View]
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7188296

>>7185996
>>7188050
Fuck it, in the meantime we'll just migrate to gdocs and hope Google doesn't pull the rug either. New archive link for the next thread.

https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0/edit?usp=sharing

>> No.5692703 [View]
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5692703

>>5692684
>>5692692
On the topic of bosses, how do you make a good boss in an FPS that doesn't amount to circle-strafing around it while pelting it with rockets?

>> No.5385154 [View]
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5385154

Is it me or did /doom/ as a general become a lot more focused on single player mods and content when Zandronum started to lag more and more behind GZDoom in these past several years? Even SP Quake picked up a lot more in the absence of Doomers here just playing together.

>> No.5259871 [View]
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5259871

>>5259869
WHY?

>> No.5160975 [View]
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5160975

>>5160968
see
>>5160908
>>5160968

>> No.5024360 [View]
File: 459 KB, 807x1400, 1530406029601.jpg [View same] [iqdb] [saucenao] [google]
5024360

>>5024321
D A N N Y
W O N
HEEEEY

>> No.5015663 [View]
File: 459 KB, 807x1400, 1530406029601.jpg [View same] [iqdb] [saucenao] [google]
5015663

>>5015654
why not both

>> No.4872647 [View]
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4872647

>>4872371
>filters

>> No.4718095 [View]
File: 459 KB, 807x1400, 1502226120470.jpg [View same] [iqdb] [saucenao] [google]
4718095

>gameplay mod's standard shotgun replacement gibs everything from mid range

>> No.4467976 [View]
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4467976

>>4467863
She modeled the Hammer Hound and Hell's Battery.
Sure their texturing doesn't fit the Doomverse, but they're hella cool and unique.

>> No.3875660 [View]
File: 459 KB, 807x1400, 1426730211613.jpg [View same] [iqdb] [saucenao] [google]
3875660

What was the most recent WAD or gameplay mod /doom/ played for the first time? Did you like it?

>>3875637
Who? Reverse search isn't doing shit.

>> No.3543851 [View]
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3543851

>>3543817

>> No.3508002 [View]
File: 459 KB, 807x1400, 1426730211613.jpg [View same] [iqdb] [saucenao] [google]
3508002

>Trying out MetaDoom
>FPS shits the fucking bed after some time in
>Check mod options
>Force blood to fade out
>Runs like butter

Alright then.

I guess that's a lot of blood.

>> No.3341512 [View]
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3341512

>>3341353
That lost soul's head comes to a literal point

>> No.3324482 [View]
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3324482

>>3324442
G/ZDoom modding does have a ton of OC. Worth digging around definitely.

Zandronum stuff despite running on a slightly outdated version of ZDoom is kinda its own ballgame. Dunno if it's just me, but some of the popular stuff there is kinda shitty.

>>3324449
Colorful Hell. It adds ROYGBIV demons for extra randomized variance, with each color representing a gimmick and they're all definitely stronger than regular demons. Then there's also black and white demons which are rarer and so much more dangerous that you're given an announcement of their presence on map start.

I have no idea how rare Benellus is, but him appearing on the first level is an example of what fuckery can happen. Honestly not a fan of the mod overall because while it's pretty clear that it's designed to be ran with weapon or gameplay mods, some of it is a bit much.

The mapset is obviously one generated from OBLIGE, made obvious with the signs.

>> No.3231386 [View]
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3231386

>>3231383
That'll make the pain faces a lot more interesting.

>> No.3075624 [View]
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3075624

>>3075516
>Female Romerohead

>> No.2901754 [View]
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2901754

>> No.2645084 [View]
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2645084

I don't suppose you lot have a upload of Powerslave EX around? Unfortunately I didn't grab it before it was kill

>> No.2581686 [View]
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2581686

DOOM THREAD / RETRO FPS THREAD - Last thread >>2573346
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

Image database
http://vrdoom.booru.org/?page=post&s=list

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

So You Want To Play Some Fucking Doom? (v5)
https://data.archive.moe/board/vr/image/1408/04/1408049162719.png

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 2013-11-25; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)

>> No.2503380 [View]
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2503380

Has there ever been a Wolfenstein or Doom map based upon the old Windows screensaver maze?

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