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/vr/ - Retro Games

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>> No.4630460 [View]
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4630460

>>4628573
because textures are transformed without perspective. Only the cornerpoints of the triangle are moved on a 2d plane according to their 3d position relative to the camera. There is never real 3d like voxels would have. Even in modern games all 3d models are 2d sprites placed in a position relative to their 3d position on the flat camera 2d plane...

The difference to what modern graphic cards do is in modern "3d" transformations the pixels of the texture are distorted relative to the perspective making it look more 3d. Again this draws again a 2d sprite because monitors are 2d anyways.

But still voxels are still more 3d because every pixel on screen is rendered as a 3d position to the 2d position of the screen. And dont get me started on the possibilities for awesome physics if we had voxels and no shit polygons. Fuck nvidia, fuck radeon...

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