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/vr/ - Retro Games

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>> No.6698943 [View]
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6698943

(forgive me for writing this kind of @all post but I don't want to bump the thread a dozen times.)

>>6690808
This is a good example of the type of collaboration known to be workable already, i.e., contributing maps or levels to a central curator. It will be worth lurking in there sometime to learn their ways in detail.

>>6690995
This could be workable with a good OP template, particularly if it's narrowed down to one processor/system. It wouldn't even be competing with the current /vg/ homebrew general ("/hbg/") since that focuses on post-/vr/ consoles. There's also /vg/'s amateur game development general, "/agdg/", but that's mostly post-/vr/ as well.
I'll add doing an Atari 2600 homebrew general to the list of things to try.

>>6690835
>the problem with 4chan collabs is they lack any cohesive vision so they just end up being a pile of trash held together with memes
that's a feature, not a bug :)
But yes, quality control is still important. Later I will discuss ideas for creating some cohesion (but not too much).
>I thought about doing a SMB3 collab since new modding tools came out this year
That would be another good target game for doing a level submission-type collab event.

>>6691089
Interesting. This would also go sort of well with /vr/'s mascot--I mean the doodle guy with 3d glasses (wish I had a picture of him handy).

>>6691283
Are you the real Zniggy-Anon? Just wanted to say thanks if you are. I hope you enjoyed learning Z80 assembly.

>>6691857
>>6696168
Yes. These are high on the list. Even if the GB line doesn't use a normal Z80 chip, I still think it's pedagogically one of the best options.

>>6696284
TurboGrafx would be on the "Good because it's powerful and easy to program for" side of the spectrum, opposed to the "Good because it has constraints which make decision-making easier" side of the spectrum (e.g. the Atari 2600 would be the extreme of this, and the GB/GBC would fall somewhere in the middle).

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