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>> No.2549903 [View]
File: 46 KB, 1600x1200, mi.png [View same] [iqdb] [saucenao] [google]
2549903

>>2549891
All displays were 4:3 back then. The resolution of 320x200 didn't exist because of 16:10, but because the total number of pixels was below 64k, which is not the case for 320x240. SQ is far from the only game that uses non-square pixels. In fact, if you do find a game that runs at 320x200 and actually assumes square pixels, you likely found sloppy art direction.
https://en.wikipedia.org/wiki/Mode_13h
>Given the aspect ratio of a 320×200 resolution screen for use on a 4:3 display, Mode 13h does not have square pixels.
While SQ is definitely not Mode 13h, the same restrictions apply.

Pic's a rather well known non-Sierra adventure, which does use Mode 13h and non-square pixels.

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