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/vr/ - Retro Games

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>> No.5574743 [View]
File: 1.50 MB, 640x360, Unreal mirror.webm [View same] [iqdb] [saucenao] [google]
5574743

>> No.5350985 [View]
File: 1.50 MB, 640x360, Unreal.webm [View same] [iqdb] [saucenao] [google]
5350985

>> No.5350054 [View]
File: 1.50 MB, 640x360, 1998.webm [View same] [iqdb] [saucenao] [google]
5350054

>>5349674
The fact that Unreal has a software mode (and an amazing one at that) is what held it back.
If you use a dissection tool, you can see how perfectly geometry is culled behind mirrors and doorways.

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