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>> No.1696761 [DELETED]  [View]
File: 639 KB, 320x240, dc.webm [View same] [iqdb] [saucenao] [google] [report]
1696761

>>1696638
>During my tests, the only place where Dead Cargo crashed on Chocolate Doom, was when you try to look at the crate depot from the top of the bridge. If you want, I can edit the map to remove some sectors on that area and make sure it won't crash.

there are definitely more places than that to fix i'm afraid. this webm is made from the last few seconds of a .lmp which stopped abruptly at the first visplane overflow in chocolate doom, to give you an idea where it is. i just stand around the exit door and look towards the machine with the soulsphere on it.

you've gone to considerable lengths to make everything cast shadows, which looks great and frankly i am amazed you did all that in 200 minutes, but the thing is, it is killer on rendering limits.



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