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/vr/ - Retro Games

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>> No.10012227 [View]
File: 22 KB, 210x240, Mega Man Legends Roll.jpg [View same] [iqdb] [saucenao] [google]
10012227

>> No.9449968 [DELETED]  [View]
File: 22 KB, 210x240, Mega Man Legends Roll.jpg [View same] [iqdb] [saucenao] [google]
9449968

>>9449956
Yeah, looks great on a CRT. Point?

>> No.9437150 [View]
File: 22 KB, 210x240, Mega Man Legends Roll.jpg [View same] [iqdb] [saucenao] [google]
9437150

>> No.9201695 [View]
File: 22 KB, 210x240, 1661106483465156.jpg [View same] [iqdb] [saucenao] [google]
9201695

>>9200190
>What PS2 games have low-quality, unfiltered textures?

Every ps2 game has low quality textures.

Texture filtering is plebian nonsense, it's what made 64 games do ugly. You can turn that garbage on in any emulator you want if you like that crap.

>> No.9197472 [View]
File: 22 KB, 210x240, roll-caskett-mega-man-legends-2.25.jpg [View same] [iqdb] [saucenao] [google]
9197472

Being vastly lower in quality than a largely failed 5th gen experiment should have been shameful, to those who understand the concept of shame. MML was a niche and didn't last long, opinions on it were mixed at best at the time. The fact that Sonic could flagship title for a console with no bugtesting, no quality control, no editing or story oversight, control so sloppy it needed a homing attack unlike other games to gain precision, the main perceived "good" parts being non-gameplay sections like loops and an automated whale chase - and still succeed because of his mascot brand power is unique to Sonic.

Mega Man Legends wouldn't have even gotten a 2 if it debuted at the level of quality of Sonic Adventure. Imagine if Crash Bandicoot had played like Sonic Adventure, it would have just been forgotten shovelware example #54.

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