[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.5014156 [View]
File: 307 KB, 800x600, Screenshot_Doom_20180831_043129.png [View same] [iqdb] [saucenao] [google]
5014156

I managed to create a peculiar little bug when changing up the death state on the Spectre/Pinky.
They have two death death animations, the regular one, and then an altered one where their arm comes off and they slump forward.
I changed it a bit to make their bodies spawn buzzing flies intermittently, but I must have missed a number on the Spectre's state jumps, because he will randomly, and intermittently, replay his second death state (grunting and all), thus dislodging a new severed arm

So any time a Spectre does the second animation when killed, it will randomly, and frequently, spit out a new severed arm in a random direction, and these will just pile up around him.

Navigation
View posts[+24][+48][+96]