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/vr/ - Retro Games

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>> No.5291139 [View]
File: 147 KB, 560x450, turkey_dinner.jpg [View same] [iqdb] [saucenao] [google]
5291139

>>5291048
That was the one I played, only it was just the first episode.

Shame he stopped, because as far as console ports of Wolfenstein 3D went, that's easily better than most of them. Sure, it has those vertical lines (but that's how it renders, I'm cool with that), and there's some palette limitations, but the thing is otherwise almost fully authentic. It's not crazily compromised and limping by like on the SNES.
I know it doesn't matter in any practical sense in this day and age, but little hobby projects like these are just interesting and neat.

>> No.4125448 [View]
File: 154 KB, 560x450, turkeyleg_01.jpg [View same] [iqdb] [saucenao] [google]
4125448

>>4125402
I think it really can be boiled down to that the game outstays it's welcome after the third episode, sort of.

At least in a lot of people's opinions, anyway.
Personally I think that episode 5 (and particularly 6) is just a really drawn out and brown slog, but 1, 2 and 3 are pretty solid and are just about long enough to feel good if you take just a couple of levels a day. I really think classic Wolfenstein 3D is best enjoyed in bite-sized portions, as some would burn out on it otherwise.

I think some people who come into it these days also don't expect the game to be quite as simple as it actually is when you compare it to later shooters, the gameplay and exploration is actually not all that varied, enemy types are pretty limited and they're all pretty much Dude With Gun, with the variations being, Dude With Gun Who's A Little Tougher And Shoots Faster, Etcetera, and Gray Dude With Gun Who Takes A Beating And Sneaks Up On You. Your weapons are also not that varied, it's Gun Shoots Bullet, Faster Gun Shoots Bullet, and Fastest Gun Shoots Bullet Very Fast. Some of the ports got a bit more interesting with this, giving you a Rocket Launcher and Flamethrower, which have radically different behavior to give very good justification for their existence.

Level architecture is also what it is, there's no verticality or abstract walls, everything is squares and boxes, and there's only so much tactics and maneuvering you can do with it.
It doesn't make the game BAD by any means, but if you only played Doom before it, a lot of it might seem a bit bland, the game doesn't feel nearly as much as an adventure.

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