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>> No.3378489 [View]
File: 339 KB, 128x128, BillowingTexture.gif [View same] [iqdb] [saucenao] [google]
3378489

>>3378465
>>3378478
Sorry, the Powerpoint wasn't animating the video and I came to a wrong conclusion. While some particles do this in other games, and I've seen scrolling textures under masks used for smoke effects in lowres games, the actual example given involves using two sections of the lumpy texture and fading between them while scaling the lumps up, creating a billowing effect.

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