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/vr/ - Retro Games

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>> No.3403461 [View]
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3403461

>>3403393
Honestly I would love to see more games implement this style. I think it has the same allure that 16-bit SNES RPGs had. Lack of fidelity means the player/viewer gets to fill in the details with some of their own imagination but being 3D you get a chance to show off some really nice crisp anti-aliasing.

Also if it means the devs have more time to focus on gameplay instead of having to invest thousands of hours into ultra-detailing some linear hallway that you'll pass through in 3 seconds then it's probably time better spent.

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