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>> No.4870267 [View]
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4870267

>>4870249
Predictability was a mistake for gunshot damage. But the model I suggested is still reliable enough. I DO not think you should just be able to count on a specific number of hits to take down enemies, it should catch you off guard when "it takes just one more" so that way you dont do stupid stuff.

The SSG blasts for the HK and Arach yknow situations where you use that you're normally being cornered or letting them get too close. You should pay for that by needing "just one more" so you can get clawed a couple times. Its a Slot 3 weapon so you should expect Slot 3 performance from it.

The Rockets tho im okay with that. But you can technically kill an HK and Arach with 2 rockets (256 splash + High Rolls on both impacts). It can also take 3 Rockets to kill a Caco if the damage rolls are low.

>>4870257
Makes it so that you fear being hit by them and do your best to not expose yourself to fire.
> Better than my other suggestion about archviles, that half the time their flames cause immediate damage that escalates to the full 90 points, so as soon as you burn you feel it

>>4870238
>>4870229
Im serious man the Goldwand is where its at when it comes to Tome damage.
(you are right, the tome is not necessary, but its very fun and it tears apart spaghetti knots satisfyingly)

I used to think the Claw was because of the rippers and the damage on the main hit. But it does blow through alot of ammo and it is one of my go-to weapons (Plasma Rifle quality damage) when I have a problem. So to make the most of that you really do need a crowd lined up or a line of disciples up on a wall.
Really it comes down to these as the only weapons ill bother using the Tome with.
Goldwand
Claw
Hellstaff

Because the phoenix rod is nice just by itself normally, the rocket launcher damage is just fine to apply when you got the spare ammo laying around.

The one weapon among all of them that is pedestrian, normally or tomed, is the Crossbow. Its usually sitting at 50 ammo too.

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