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>> No.7426839 [View]
File: 349 KB, 1078x707, UnchartedWatersGenesis.jpg [View same] [iqdb] [saucenao] [google]
7426839

>>7426618
I agree that the combat could have been better and feels bland sometimes. I disliked duels at the beginning but they grew on me after I learned that there is actually some strategy to it and the CPU draws it's moves from a limited set of "cards" just like you.
Also I dislike how sometimes the mates sailing my other ships won't fire at enemy ships in range and will instead move in and rush even when commanded to keep distance and fire, I guess that makes it a little bit more realistic however.

>You can have some starter cheap shit with 75 crew and 0 level and take an endgame 300 crew ship with ease

I don't believe this. It is possible to defeat strong warships with small merchant ships, but I doubt that it is easy or anywhere near as simple as you're implying here.
I think you're just making bullshit up now, but I'd gladly accept that I'm wrong if you could prove this.

>> No.7384394 [View]
File: 349 KB, 1078x707, UnchartedWatersGenesis.jpg [View same] [iqdb] [saucenao] [google]
7384394

And this is the Genesis town map, notice that you have more walking space to go around these NPCs, it makes a difference after a while.

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