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/vr/ - Retro Games

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>> No.2586335 [View]
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2586335

I remember being a kid and playing a sole SF2 arcade machine at a video rental place, like once or twice a week or whenever my poor ass could scrounge a dollar. Street Fighter was hot shit and even though I wasn't that good it was still a big draw for me.
I was playing it alone and some grubby older kid comes up to the machine, says a little rhyming thing that ends with "and I'm the king of Street Fighter 2", puts his coin in and proceeds to Hadouken the shit out of me.
I'll never forget that retarded looking fucker who kicked my ass on Street Fighter when I was 10 years old...

>> No.2326198 [View]
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2326198

>>2326186
https://www.youtube.com/watch?v=YgHNtzxO0y8

>> No.2279805 [View]
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2279805

>>2279781
Exactly, speed was a feature, the speed marketing was a big part of demonstrating the capabilities of the 16-bit Sega console itself.
There was no great emphasis on Sonic going fast all the time, just that he could to pull off impressive loops and big jumps and shit when needed. It was always a kick ass platformer with some opportunities to go fast. Not a "push right, gotta go fast to win" game.

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