[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.6962054 [View]
File: 328 KB, 1800x1000, shitty_collage_excuse_me.jpg [View same] [iqdb] [saucenao] [google]
6962054

>>6960809
https://www.doomworld.com/idgames/levels/doom/d-f/evil_e

WAD NAME: evil_e.wad
WAD Description: My first attempt!
Author: Ian Suhrstedt
Contact: isuhrste@vtel.com

NOTEs on the level:
1. Try it first without any of the codes...you'll enjoy it more.
2. All of the monsters appear on all levels, so changing the skill
levels won't help you there.
3. Most objects are there for a reason, i.e. location of secrets.
4. Level is compatible with deathmatch and co-op modes.
5. Look closely at the faces on the ship...

Please give me feedback on anything you deem necessary. Thanks.
Have fun!

Review: What can I say, this is a guy's first level, and it's pretty much what you'd expect from a beginner's wad, be it in 1994 or even today. It's pretty fun, though, and there's even a ship! One in which you can get a free megasphere on, by flipping one demon face switch, which is even hinted in the description, since apparently a free megasphere was that big of a deal back then. Important to note, it also features a room which resembles a skull in the automap. This guy was certainly trying to be 'innovative'.
The level's progression is nonlinear, and depending on the path you take, you may take a plasma rifle or a rocket launcher sooner than if you'd proceeded through another path first.
100% on everything, 16 minutes (I got lost because I missed two eye-switches in the skull-shaped room)
Overall, not a bad map. And considering 90s standards, I give it a 7/10.

Navigation
View posts[+24][+48][+96]