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>> No.4386089 [View]
File: 2 KB, 256x256, doompal.png [View same] [iqdb] [saucenao] [google]
4386089

>>4385878
Jesus, the bottom one looks like cancer.
>>4385821
>>4385852
>>4385632
I noticed that's a thing all these IMPROVED HD WHATEVER versions always miss - that Doom has a very simple, but deliberate aesthetic - it's based around mix of dull colors like gray, brown and olive - contrasted with vivid and saturated blue, red and green (hence the infamous FIREBLU). That's it, it's a pretty simple but effective color scheme - but so far I haven't seen a SINGLE 'improved' version of Doom that stuck to it, except maybe Smooth Doom.
They ALWAYS add giant puddles of dark red blood or big splotches of glowing lime-green in the interface that breaks everything.
Color in Doom is important, all you need to do is to see a grayish-brown blob with red dots and green on top to tell that a zombieman is on-screen, you don't even need to parse his shape, you can just instinctually know.

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