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/vr/ - Retro Games

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>> No.7794289 [View]
File: 86 KB, 256x256, 1472330605996.png [View same] [iqdb] [saucenao] [google]
7794289

>>7794198
That's just your opinion, man. I'd be all for Hunter with an eight pack you can grate cheese on, but her in-game outfit covers half her stomach with green fabric anyway so you can't see much below her ribs and the top of her abs.
God, I fucking love Ken Scott's texture work. So much detail in a 256x256 texture, heavy shadows to emphasize musculature and curves. ASS.

>> No.6496935 [View]
File: 86 KB, 256x256, 1472330605996.png [View same] [iqdb] [saucenao] [google]
6496935

>>6496890
Oh, and there's Lucy's texture second row from the top far right. So if you really adore how detailed the cellulite is depicted on those giant, head-crushing thighs because I sure do or just how the light falls off into the canyon of Hunter's cleavage, Scott's the one to thank. Regardless of how he may feel about 'oversexualization of females' nowadays.

>>6496895
We'll never know. It might be rude to say so but it's probably a good thing he passed before the current era of gaming really took swing, or there'd have been even more news articles with "PERVERTED GAME ARTIST (FAMOUS FOR SEXIST QUAKE 2 MODEL) DIES UNDER MYSTERIOUS CIRCUMSTANCES" with total shitshow comment sections.

>>6496919
>Is there anywhere that goes more indepth on who did what?
I'm not sure, but I've never really looked into it. I know for Q3A work was pretty evenly split with playermodels primarily being the work of Steed on modeling and Scott on texturing, with A. Carmack and similarly renowned id artist Kevin Cloud on level texturing, UI, etc. (source: https://www.bluesnews.com/screenshots/q3a/apr26/q3ashots.shtml - dig the Slash reference turn-around!).

>> No.3456814 [View]
File: 86 KB, 256x256, hunter2_rgb.png [View same] [iqdb] [saucenao] [google]
3456814

>>3456796
cool that works. this is what i got from imagemagick.

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