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/vr/ - Retro Games

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>> No.6403943 [View]
File: 32 KB, 256x224, Akumajou Dracula (Japan)003.png [View same] [iqdb] [saucenao] [google]
6403943

Then there is these. The 2 spikes traps next to each. The problem is, the timing can easily be fucked and lead to scenarios where it's not passable.
That is because the timing of the spike trap depends on WHEN it is loaded into the screen; so depending on how you walk into this, you can walk into a scenario that's sure death. The way to fix this is to backtrack and walk further again, terrible thoughtless design.

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