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>> No.3176270 [View]
File: 348 KB, 1768x992, Screenshot_Doom_20160429_170621.png [View same] [iqdb] [saucenao] [google]
3176270

https://www.dropbox.com/s/ekv7fpigsu9ovs3/Archville.wad?dl=1
Here we go, testversion 0.9 of Arch-Ville. Looking for criticism and pointers to things I forgot/messed up (Unalligned textures, wrong texture, missing texture, a button not working etc.). Special props to you if you make a (G)ZDoom demo. That being said, it's a hard level and I don't know if you can wing it like that.

Pointer
>All difficulty levels are the same: Ultra-Violent.
This level is supposed to be hard. Once UV is set, I can tweak for other difficulties.
>This will be secret level in my wad, not intended to be pistol started.
To deal with this, you're being spawned near the weapons and ammo you can see in the screenshot.
>The level ends without entering colosseum
The final bossfight is still WIP. As a result, if you open the final gate (red), the level ends.
This is also why it is currently impossible to reach 100% kills.

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