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>> No.2257912 [View]
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2257912

>>2257885
Can't think of anything specifically likeable right now, but I can think of 2 things I don't like.

>Having maps that are all fast paced and full of fights suddenly turn into switch hunts

>Having powerful items be in a place where the player can't avoid running over them, sucks to have 180 health but then have to run over a soulsphere because it's in the way

>>2257901
Can you give an example of what you mean on the map 07 remix you like?

Agreed on the automap.
If I'd include something like that in a map it would be more for a super secret or something and it's goodies for the player that you wanted to hide or something like that, not a maze.

>> No.1644928 [View]
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1644928

For level making, do you ever wonder how the player came to be there?

I normally never care about this at all but since I'm making a 1 level WAD and it's in a pretty weird place (get outta here before the level blows up), I think I have to make at least a token effort to explain somehow how the player came to be there but I'm kind of at a loss.

I think writing in the readme "You are a dude, gtfo before level is kill" is a bit of a copout.

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